Mittwoch, 30. November 2011

What are Coded Movies?

Coded Movies are movies that are written line by line with a programming language. Normally individual scenes of a Machinima are grabbed with Fraps and then joined together with a video editor, scene by scene. With Coded Movies it is different. You write your screenplay, build in SL all the required elements including the sounds and then you code scene by scene with LSL (Linden Scripting Language). It looks like this:
  • Cameraview(<70, 76, 20>,<71, 78, 20> ); //Regional coordinates
  • llSleep(6.0); // This means that you can see the scene for 6 seconds

Subsequently, the film is immediately ready for showing in SL or for streaming on/to a website in RL.

The main difference to normal films is that a coded movie has no individual frames anymore, but consists of direct views into SL reality. While the movie runs, you can even take control of the camera and have a look around on the set; with pressing ESC you return to the current movie. The movie consists of individual elements, each of which can be changed. Furniture, time of day, sky, weather, costumes, everything on the set can be changed at any time, without having to change the programming code.

As long as there are no "actorbots", you have to work with avatars and/or pre-produce avatar actions with a bluescreen (chroma keying) and paste it into the scenes.
To synchronize lip movement with sound in an invisible sound prim is a problem to be solved in feature films.

I came up with the term "coded movie". You could also call it cyber movie or something.
As an entry you can look at "NOT Melancholia":

I didn't invent anything, I saw similar things in SL (“Metropolis” performances from the CARP group for instance), but I try to use existing things like LSL camera functions strictly on making real movies with all the elaborated language of film has to offer.

Imagination and ingenuity is needed now!
I would like to see a lot of coded movies from different people and genres in the near future.

Today I show / Ataro shows a few small examples and applications and we can talk about it

MachinimaMondays meeting place is at parcel LEA InterACT! Ataro

Date/Time: Nov 28 2011 7 pm SLT

(Text written for the Invitation to MachinimaMondays November 28. 2011)

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