- September 2013
Now you can mix fixed camera shots with movements / tracking of the camera. In Beta, will be developped..
- September 2013
In order to make coded movies "makeable" for everyone, I wrote a script called "Coded Movie Maker". Now you have to put your selected views into a notecard only, then you can see the movie immediately without scripting. Only hard cuts possible right now, no movements of the camera.
- Since February 2013
The "Coded Movie Factory" is open on LEA2 Performance Sim. There you can see all types of coded movies.
- October 28, 2012
My first HUD-Movie works. Now you don't have to sit on a prim to see a movie, a HUD (Head Up Display) does it. And it's easier to jump out of the movie and come back.
- Juli 17, 2012
My first self coded movie effect: When the camera moves, it shakes as if there is an earthquake. (I forgot to mention it here, I have it since some months)
- March 29, 2012
I am able now to move the camera in all directions. With vectors (position, focus) or with rotation/quaternion (position, rotation). I worked for months a lot on LSL scripting, now I will make videos with this technique.
- January 26. 2012
You can now stand up in the middle of a movie without having an endlessly repeated error message of the script. Something like this: "You have only permission to see the movie if you sit on this prim."
- December 12. 2011
I've built a fade in/out with 5 slices/prims with different transparencies.
- December 7. 2011:
I changed some parameters, now a movie runs since half an hour, slightly changing all the time and I don't know when it ends. Have to stand up to end it. Interesting.
// x = forward/backwards y = right/left z = up/down
for (x1 = 29; x1 >= 25; x1 -= 0.001)
// the above says: move backwards in 0.001 steps from 29 meters to 25 meters as long as x1 is bigger than 25. / 0.001 is a very slow movement.